B. Rivera's profile

Perspective and Rendering

Perspective and Rendering             
131 and 132 Design class project in Golden West College
The project in this class required me to use techniques to help understand perspective and traditional rendering using markers. The main focus is to understand what to use when rendering a specific material and to understand the basic perspective of that material (i.e glass tends to reflect green on its edges or fabric material tends to stay in place in perspective.) As for basic there is advance, in which; the assignment is to understand the rendering of a picture that is from a magazine and copying it, or making the cubes advance into a different viewpoint. All are done in traditional medium and part of the basic fundamentals of perspective and rendering.
Advance cube rendering, in this I used Copic Marker the theme is a melting Rubix Cube.
Glass rendering , not only did I have to learn perspective for a glass but also the rendering of the roundness and reflection of the glass itself.
Cubes in different format, the pieces are wood, fabric, glass, chrome, and plastic. Done in marker.
Perspective and Rendering
Published:

Perspective and Rendering

Rendering and perspective in the works.

Published: